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My own RPGs.

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descriptionMy own RPGs. EmptyMy own RPGs.

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All of it is to be viewed, and remarks/play is up in the air. Below is a list of all the RPGs I have been workin gon for publishing reasons. I wouldlike test runs. But first the list. TO see which ones are *interesting* enough.

- Green: AH. Sci Fi, takes place on Earth after all the Humans are gone and life has the planet yet again. Not so for the ICOs. Intelligent Creative Organisms. Who live in the aftermath of this new world.

-Schools of Magic: It has a level up list, magics, and actual classes to keep *students* to be unique.

- Chosen: During the time the stars were right, a wave of suicides strikes the Earth. And those who got the *message* to die, who refused to die. Now have super powers. ( Start with one,can have up to two. Also said powers should be unique from PCs.)

- Drifters: Think Gantz plus the Running Man. Aliens abduct PCs and force them to battle monsters with high tech toys. For *ratings* and entertaining the masses.

That is all I shall reveal. (Never show full hand, after all.)

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The others are good but I like the Magic School RPG more. Think you might bring back the Sky Pirates RPG if you have enough people that like to see it return?

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chosen or drifters interest me the most
welcome chou

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Well I had a idea for Sky Pirates. Except this time aside pirating, there are three Nations at war with each other. Though still enough room for pirates to do their thing.

Thanks for the kind words. Whichever one more people want, I will provide.

Edit: The title shall be "Skies of Valor."

Also had another RPG. Inspired by XCOM:Enemy Unknown.

It is called "Sphere: Task Force Earth."

Top secret branch that is funded by the world, to deal with alien threats.

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Bonus post:

Basic set up:

Everyone vote on which shall be done, and it will then be done. I know it is pseudo-spam but just saying.

Because on this board probaly enough room for everyone to play what they want to be.

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Chou Blaster wrote:
All of it is to be viewed, and remarks/play is up in the air. Below is a list of all the RPGs I have been workin gon for publishing reasons. I wouldlike test runs. But first the list. TO see which ones are *interesting* enough.

- Green: AH. Sci Fi, takes place on Earth after all the Humans are gone and life has the planet yet again. Not so for the ICOs. Intelligent Creative Organisms. Who live in the aftermath of this new world.

-Schools of Magic: It has a level up list, magics, and actual classes to keep *students* to be unique.

- Chosen: During the time the stars were right, a wave of suicides strikes the Earth. And those who got the *message* to die, who refused to die. Now have super powers. ( Start with one,can have up to two. Also said powers should be unique from PCs.)

- Drifters: Think Gantz plus the Running Man. Aliens abduct PCs and force them to battle monsters with high tech toys. For *ratings* and entertaining the masses.

That is all I shall reveal. (Never show full hand, after all.)


I like the magic school and Skies of Valor RPG ideas.

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So that is two for Schools *And* Skies. Since Legato wanted the pirate. Well in this case I am going to bring my material. (As Schools is a legitimate game that I made.)

Skies is more of a idea, but yeah it is unique. It will be fun making the world up as we go along.

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Notice: I am actually considering making SPHERE into a rpg. Sure it has got action already. But a alternative reality with some things the same, and other parts different.

Time scale of games/rp shows are:

1: WW2. The first encounter:

2: "Project: Earth Defense:

3: The Return:

4: Deep Sea Conflict:

5: The Unknown Future:

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Okay so Schools is a frozen situation. (Though I will post there for a shot in the arm.)

And I feel like playing out another game.

I personally want either Chosen or Drifters.

Chosen may be a bit dark though, given the fact there is so much death. But it is still cool i nmy opinion.

And Drifters is Running Man/Gantz and pulp fiction into a blender and out a potent mix of action and character deveolpment.

As for the Ships. I thought I did a write up of it, unless you want to co-make Pirates. I just have hangups on some projects, ya know?

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Chou Blaster wrote:
Okay so Schools is a frozen situation. (Though I will post there for a shot in the arm.)

And I feel like playing out another game.

I personally want either Chosen or Drifters.

Chosen may be a bit dark though, given the fact there is so much death. But it is still cool i nmy opinion.

And Drifters is Running Man/Gantz and pulp fiction into a blender and out a potent mix of action and character deveolpment.

As for the Ships. I thought I did a write up of it, unless you want to co-make Pirates. I just have hangups on some projects, ya know?


Which reminds me Chou what do you think of the Create A Anime Universe concept that I've talked to you about?

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I think it would be great. Giant monsters, mecha, super kung fu.All the above, it should work good. Depends on the writer I guess.

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Chou Blaster wrote:
I think it would be great. Giant monsters, mecha, super kung fu.All the above, it should work good. Depends on the writer I guess.


Well since Eiichiro Oda and Akira Toriyama are unavailable, we'll have to do it ourselves. Razz

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since this is cau anime style

it means Derrick is K'
with a sense of humor

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Froggy wrote:
since this is cau anime style

it means Derrick is K'
with a sense of humor


CAU Anime Flannery is a magical girl Razz

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Legato wrote:
Froggy wrote:
since this is cau anime style

it means Derrick is K'
with a sense of humor


CAU Anime Flannery is a magical girl Razz
obviously

sailor ultra

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Legato wrote:
Froggy wrote:
since this is cau anime style

it means Derrick is K'
with a sense of humor


CAU Anime Flannery is a magical girl Razz


Anime Slendy!
http://die-laughing.deviantart.com/art/Slenderman-Anime-screenshot-216542229
http://knowyourmeme.com/photos/271451-slender-man

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I know I said I have done one more rpg. (Hyper Zone, which I am going to update tonight, finally.)

With that in mind I got two more rpgs left.

1: At the Frontier: You know the current Sky Pirates thing? Well it is a lot like that here, just it is in outer space, and I got a point system as to what is what with ship and crew.

The name means it literally. Making your way across the big galaxy doing your thing.Said thing is up to you. Patrol/Cop. Pirates, Bounty Hunters, Smugglers, and explorers are just a few examples.


2: Onslaught: Storm of Nations: This is my *third* and *final* War rpg. It is another world, in which humans exist. And ti is at the verge of a World War. So the PCs are divided up, and wage war depending on the plot/situation. (Which the PCs are in complete control, depending on how things turn out plot wise.)

So yeah a blender of stuff. Like there is sci fi and Fantasy elements in this game, from tanks to dragons. (Big list of things to get.)

My other War things, well one of them has a weapon chart that is four times bigger than Hyper Zone's get up. (And just the weapons, let alone all the martial arts.)

And the other is depending on tech to win out. (Sci Fi in space and ground.) While this third one, it all depends on the *plan* said player can do. I need a map maker/editor thing and multiple GMs. That and there are points to spend. *Working on the Unit production for said game.*

Yeah it is sorta like Advance Wars, if I were allowed to alter it.

:Now mind is blank/empty.: "Oh this feels good, like weight off.

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At the Frontier.


#1: Your Hero. Your hero will be you PC. You only get one. They are the Master Chief, Command Shepard, Gene Starwind, Obi-wan Kenobi, add your choice of sci-fi hero. Super powers are allowed. Though no matter what sort of super powers you have, you're pretty much screwed if a Capital Starship shows up gunning for you. You couldn't even put up a fight on your own. You might do alot of damage if you could somehow get on board, but that's a different matter. Any fights between PCs should be relatively even.
Name:
Gender:
Age:
Height:
Weight:
Appearance:
Weapons:
Powers (if applicable):
Personality:
Background:

#2 Your Ship. Ofcourse, you need a ship to get around the galaxy. Sure, what ever planet you're starting on may have some interesting adventures, but you'll want to get out and see what the rest of the galaxy is up to sooner or later. No player commands a heavy capital warship. Player ships will be more the size of the Millenium Falcon, give or take.

and

#3 Your Crew. A ship needs a good crew. You can go it alone if you really, really want to, but things can get lonely out in the vastness of space. You can make your crew just about anyway you like. Though even the toughest crew members will not be a match for an enemy PC in a one on one fight. You don't need to fill out full profiles for all your crew. Short profiles, like names and responciblities on your ship will do. Any augmentations among them should be noted, though.

Stats for Ship & Crew. I am developing a point based system for these. Some details may be altered with player demand before the story starts, but as is, you have 30 points to spend on them.


Ship Size;
1, Single seat starfighter. Enough room for basic supplies for a short or medium trip, and maybe a co-pilot, but is like living in a sardine can.
2, Medium shuttle. Enough room for some carge or people, but not much room if you try to pack in both.
3, Millenium Falcon, enough room for a good smuggler’s run.
4, Firefly, Serenity. Lots of room, but don’t go overboard.
5. Frigate/ Destroyer size. But this size can be a detriment, anyone can see a ship this size in space.

Ship Engines. Not going to make individual descriptions for this one. The more points you put in, the better your top speed. Even with a level 5 Engine, it would take months to cross the galaxy.

Ship Armaments;

1, A cutting laser, meant more as a tool for preforming repairs on much larger ships or asteroid mining, and navigational deflectors are the extent of your arsonal. Ship to ship battles are best avoided.
2, A heavy ship to ship machine gun and/or better energy weapons are available.
3, Ship to ship missiles, and proper shields are mounted on your ship. You can potentially defeat enemy fighters.
4, Missile pods, Heavy Cannon, Potentially even a heavy missile or two. You’re loaded with weapons and can take anything that isn’t a dedicated military ship. (You can take a frigate, though nothing bigger.)
5, More Dakka! Anti Shipping Missiles, mines, heavy rocket barrages, etc. You can kill any civilian ship with ease, and maul anything short of a battle cruiser. Bear in mind, though, that this level of fire power is very likely illegal in certain areas of space, and will bring the peace keepers down on you like the wrath of god if you show off your weapons array.

Ship Condition

1, This rust bucket his held together with duct tape and prayer. No one but you and your crew would ever willingly fly in it, and you're often attributed suicidal tendencies for doing so.
2, Not held together by tape and prayer, but you still obviously got your ship used. Or have been very rough on it.
3, Decent condition, though still not obviously new. You'll need to stay on top of the upkeep.
4, Newish.
5, You ship is a miracle of modern engineering. Change your fluids every 30,000 light years, and fly where ever you please without a care.

Crew numbers. Larger crews will require larger ships to transport around the galaxy.

1. 1-3 Crew members.
2. 4-6
3, 7-9
4, 10-12
5, 13-15

Crew Augmentation. Not every member of your crew needs to be up to the max that this stat allows, if you want an average citizen for your pilot or a cripple engineer or something like that for story purposes.

1. Average citizens.
2. Members of the Batfamily.
3, Light genetic enhancements make your crew members tougher than normal humans. Things such as utility droids are also allowed.
4. More advanced genetic augments, as well as cybernetic enhancement are allowed. So are combat droids. Things such as magic or psionics are also allowed, though not at the level that PCs with such abilities are capable of.
5. Individual members of your crew can't beat enemy PCs in one on one combat, but they could certainly make them work for it.

Crew Armaments.

1, Kitchen utensils and the odd side arm are the extent of your crew's ability to defend themselves.
2, Everyone on your ship is expected to have at least a side arm and combat knife. Maybe a sub machinegun hidden under someone’s bunk.
3, Shotguns and Assault Rifles. Personal shields are also available, though they would be the less reliable limited charge variety, not the recharging kind.
4, Heavy rifles and energy weapons. More reliable, recharging personal shields.
5, Too keep and bear arms is not just a right to you. It’s a sacred obligation. Gatling Lasers, Heavy Particle Beams, SAWs. And in the unlikely event that enemy boarding parties have the numbers to exhaust your entire supply of ammunition, you'll turn the kitchen sink into an improvized explosive device and throw that at them. Also includes some body armor and Mass Effect style guns.

Contacts

1, You’re pretty much on your own out there, but that’s how you like it.
2, You know some friendly bartenders and dock workers who will gladly pass along any rumors they hear. They’ll point you in the right direction most of the time, but won’t offer any additional support.
3, You have the support of a local group, or the local chapter of a larger organization. They are willing to give you information and even transfer credits for an emergency. But go too far from their area, and the support runs out.
4, You have the support of a large organization or network of people that spans several systems. You can expect underground support in terms of cash flow and information almost anywhere in the human sector. It's not going to be as effective as that of a national government, or a large, multinational agency like StarPol, but don't discount it. Whether a wildly popular political activist movement or a strong cartel, you can count on good backing wherever you go. Alternatively, you could be a member in good standing with a very large organization like The Order. You might not be a close friend to those in power, but you can expect reasonable backup
5, You are in good standing with a powerful agency or a particularly powerful nation or effective superpower, and are an elite agent for such a group. You can expect help in any form wherever you go, since money is no object with you. However, bear in mind that the higher you rank in certain organizations, the bigger a target you are for enemy agencies trying to destroy or embarass your guys

Forces:

The Order: Cops in space!
Pirates; Nuff said.
Bounty Hunter; Hunt down for cash.
Rebel: Fight the power!
Smuggler: Transit illegal, valuable goods for a living.
Explorer;TO go where no one has gone before.

The Truth:I found this rpg online. I added 30 instead of 25 pts total. That and made the*factions* more simple to read out intentions.

Not oging to post Onslaught,because I need a map making program/software to make the map, and place everyone's nations in place.

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Since I had a brain fart in posting Chosen in Fantasy,I will post out all the powers of said game on to here?

How does that sound?

Chosen: The Powers so far.

Vampire: Touch drains life.
Mental Drain: Drain mental energy.
Copy: Copy a power once a day. (only for one day!And can only use it once a day!And copy power lasts for the end of said day. (Not to be used,just remembered.)
Clone: Make a copy of original.
Muscle Memory: Copy martial arts and other such feats by looking at it as it happens.
Adaption: Roll to adapt to the situation.
Bestow: Grant a power up to a normal, or boost a weaker Chosen. (Plot power)
Steal: Take a power away and use it, good for five minutes. (Plot power)
Delete: Destroy a power. (plot power)
Cocoon: Declare when going to sleep, be out cold for three game days. When wake up, have bonus power til next sleep.
Life Support: Able to survive anyway. Even space.
Survivor: No more critical wounds.
Null: Turns off target's power. Lasts for a day. Can only null one power.
Danger Sense: Alert to a attack, giving a brief moment to react.
Damage Field: Harms those around user, declare it to use. Good for three turns.
Force Field: Barrier of energy to protect user. Int/Mental for how long it lasts,or what else can be done.
Telekinesis: Move things with your mind.
Emotion Control: Contorl other's emotions.
Electricity: Use electricity. Many uses.
Heat: Heat control. Making the hot hotter and even burn. Firepower options glaore.
Water: Control water.- Own by Alexander Dugan
Ice: Make ice. Use as a attack or defense.
Wind: Control power and direction of the wind.
Earth: Alter the ground/ground.
Gravity: Control very nature of gravity, really pricey.
Magnetic Fields: make Magnetic fields, can control metal, and affect some energies.
Telepathy: Mind power! Affects all with brain.
Space: Able to control aspects of space. Pricey.
Distance: Able to alter how long it takes to get some where.
Doors: Able to use dimension powers. Making door ways in time space.
Worm Hole: Hole from one place, to another.
Teleport: Teleport point a to point b.
Compress: Shrink down item.
Expand: Enlarge item.
Pocket Dimension: Make a small universe to store things.
Multi Dimensional: Exist on five dimensions. Extra mass and stuff for healing.
Fold: Go from Point A to Point B, Do not have to see where one goes.
Bend: Control short cuts.
Physics Distort: Briefly disrupt the laws of physics. (Daichi)
Prison Bubble: Capture target in a bubble.
Crystals: makes crystals for multiple uses.
Spikes: Energy based spikes.
Blades: Energy blades that are controled by mind.
Finder: Know where target is.
Tracker: Able to follow target with ease.
Aura: Project energy in a solid construct.
Rotations: Rapid spining of matter and energy. User is a small twister.
Switch: Take tow people and switch places with each other via advanced teleporting.
Chat: Talk to anyone you know, by holding one's throat and speaking out loud. Can hear results too.
Probality Control: Big time power, affects odds. Be handy in Vegas. (Costly,like the other powerful choices.)
Immortal: As long there is a piece of target, they are not dead.
De-attach: Tear off hands, launched out to grab/hit.
Stab: A melee energy attack.
Transfer: User now switch places with target.
Unstoppable Motion: Pretty much does not stop, plowing thorugh what is in the way, as long energy stores are good. (NPC)
Unmovable Object: Does not move from the spot. Must declare. Gravity based boost in defense.
Stop: Call it out, and the target stops.
Sword: Energy weapon.
Whip: Another energy weapon.
Missiles: Launch lots of exploding projectiles.
Bombs: Spheres that go boom.
Wall: A wall appears before user to shield attacks.
Bullets: Fires out many energy bullets, more towards anti armor than explosive.
Biokinesis: Control biological power.
Bio Feedback: Knowledge of one's bodily condition.
Healing Factor: Complete healing. (Straford)
Rage: Go angry, but massive strength power.
Phasing: Walking through walls, and things.
Avatar: Fusion of Animus and user.
Illusions: Mind tricks. (NPC Powered.)
Webs: Make energy webs.
Regeneration: When on, rapid healing rate.
Shrink: Get small for stealth.
Grow: make user bigger.
Dominate:Stare, win the target must obey user for the day.
Suggestion: make a idea pop in a normal's mind.
Animate: Makes stuff move on it's own.
Weapon Creation: Makes weapons. Latter powers include advanced stuff.
Transmutation: Alter matter. Change one thing into another.
Power Converter: Pick a energy, it does not hurt, rather heals.
Vibration: Control vibrations. Many ways to make this a nasty power to use.
Sound: Control sound. (Eddie Myers.)
Toxins: Make poisons. Hit with melee to infect.
Morph:Shape Shift. Limit is the mind of user
Disguise: A Psionic way to blend in.
Polymorph: Turn others into animals. Not permanent if Chosen is target. (Takes effort though.)
Change: Alter target. Really painful, pricey.
Rest: Complete health and energy restored, just sleep like a normal person.
Dream: Invade others dreams.
Memory: Able to remember everything from the game.
Answer: Roll and ask a question. if win, get answer.(Banned for sake of the plot in this time, in future maybe done, but for now, pass.)
Obscure: Nulls Finder/Tracker for a day.
Transform: Alter self or items.
Fossilize: Turns target to a fossilized skeleton.
Invisibility: Now invisible.
Body Armor: Body toughness goes up.
Element Body: Pick a element, for benefits.
Energy Body: A body of pure energy.
Liquid Body.: Body is now a fluid.
Gas Body: A gas cloud, still have to worry about flame/energy.
Animal Control: Control animals.
Machine Master: Control Machine.
Insect Commander: Control insect.
Microbe Control: Command germs!
Genesis: Ultimate Creation Power. Now able ot make another *universe* and the means to go there. (REALLY powerful,must discuss in PM.)
Creation: Capable of making new life forms, very pricey.
Environmental Link: Link to the surrondings, to help in situation.
Destruction: Power deals with Destruction/ power to destroy.
Call: Make a message to ally, in which they are to answer.
Summon: Pull something out of minds eye to come into view.
Project: Project one's power for those to see.
Animus Banish: No Animus for 1-6 days.*
Animus Blast: REALLY strong attack.*
Perfect Aim: Never Miss.
Homing: Now range attacks lock on to target.
Lethal Aura:All attacks are lethal, also bashing damage just being next to user.
Molecular Control.A God power. Alter Molecules! ( REALLY PRICEY!)
Energy: Access basic energy stuff.
Radiation: Access Radiation. Oww.
Chemical Control: Another God power if you know your Chemical reactions.
Time: Up to the GM to allow. Time powers, enough said.
Tail: Now a new limb, it is a tail that can grab stuff.
Elongate: Stretch really good.
Crush: Powerful melee attack.
Radar Sense: Super sense.
Sonar Sense:Super sense.
Flight: Able to fly.
Hover: Hover from off the ground, to move along.
Propulsion: Energy boost flight.
Tongue:A long frog like tongue.
Extra Arms: Now four arms.
Hands: Energy hands.
Tentacles: Pop out of the body. Painful but works
360 Degree Vision: See all that way.
Wings: Big freakken wings. Hard to hide, but help in flight.
Levitate: A slower form of flight.
Mist: Make a mist to confuse targets in the mist.
Cloud: makes a cloud to ride on.
Protoplasma: Makes a minion, this minion is a blob like creature. Also your insides are protoplasma,harder to kill.
Shadow Control: Command shadows.
Necromancy: Bring the dead to life and rule over them.
Minions: Little mean guys that can be handy.
Ignition: Combusts flammable targets with a stare.
Super Strike: Amped melee strike. Hits twice
Clairvoyant: See what is going on throughout the world.
Deflect: Makes projectile power miss.
Absorb: Able to eat energy attacks.
Kinetic Force: Control one's own kinetic in/out put.
Strong Force: Makes one tougher to decay and such.
Weak Force: Tear stuff down by atomic level.
Construct: make something up on the spot.
Emotional Imprint: Leaves a message on a object, one must touch it for said message.
Scary Monsters: Stronger Minions.
Paper Control: Control paper.
Plant Control Control Plants.
Hair Control: Control hair.
Metal Control: Control metal.
Density Control: Control density. Become Diamond hard or light as ether.
Clothing Control: Control clothes for battle!
Gun: Treat hands as guns.
Accelerate: Brief speed up.
Pre Cog: See before it happens
Post Cog: See stuff that has already happened.
Energy Surfing:Able to have a energy board, psuedo flight/speed.
Tunnel: Move through the ground like it were water.
Drill: Drill of energy, for hardcore damage.
Super leap. Jumps, able to jump high.
Climb:Scale surfaces no problem.
Bounce:Able to null physical damage and move about like a ball.
Dimensional Travel: Able to travel to many dimensions.
Mimic: Copy a Chosen. Only one power,for four turns
Copy Cat: Copy skills.
Blur: Aura makes harder to hit.
Adhension: Sticky, really sticky.
Universal Translator: Talk in any speech and understand thy tongue.
Devour: Eat, regain health that way.
Damper: A power that lessens pain/impact.
Doom: GM power.Declare, well target has certain amount of days to live. If not complete task, they die. Fellow Chosen are immune.
Symbiotic Helper: Have a second creature in your body, who wants to help.
Dark Control: Control Dark Energy.
Light Control: Control Light.
Beam:A ray of light with destructive properites.
Clean: Clean off so no more dirt, can also make clena so bad ass it melts meat from the bones.
Harvest: Eat the dead's organs, so one has bonus organs.
Invincible: Lasts only for three turns, one is immune to harm.(Pepper has it.)
Empathy: Understand people and can use them.
Untraceble: Leaves no finger prints, does not show up on film. Also when turned on Finder/Tracker powers are nulled against target.
Skin Pocket: have a hole, that can store things.
Magnify: Boost next power user uses.
Book Worm: Get skill points by reading books on subject.
Trick: Use random power once a day.
Authority: GM Power. It is Dominate, just now all in room the targets.
Horns: Look cool and can stab target.
Nemesis Power: Uses the opposing power of target.
Thin: Can slide in tight spaces.
Animal Form: Turn into a animal. Of choice. Even fictional/imagine ones.
Feelers: Now has feelers like a bug. Super senses.
Plasma Generation: Make plasma powers.
Internet Mind Link: Mental access the power to use computers and stuff.
Morph Other: Turn/transform other targets. Organic wise.
Weapon Morph: Able to turn objects or hands into weapons. (Davey Kidd)
Quantum Brain: Now one's mind is in a dimension. Lots of space to grow/learn.
Sphere: Makes big spheres, for many uses. (Axel Rotor.)
Duplication: make copies of objects.
Rubber Body: Body is akin to rubber. Immune to electric and bashing damage. Can also bend like rubber bands.
Holes: Conjure orbs, to punch holes into targets.
Claws: Fingers turn into big blades. Think Prototype style blades.
Fangs: Teeth become lethal weapons.
Engender: Makes people die giving birth to monsters, which in turn die. Cannot use on other Chosen.
Blink: Random teleports.
Chamelon:One must hold still to be inivisible.
Flicker: Move so fast for a brief time, as in invisible.
Slash: Melee energy attack.
Slice:Ranged version of Slash.
Displace: Alters view with after images, harder to hit.
Mask: Tag, only on to user.
Power Up: Turn one stat into a mega stat for two game hours.
Morphic Field: Channel the Power Primal, able to copy animal powers.
Spirit Speak: Talk to the dead.
Mine!: It will be with it's owner no matter what, if taken away, it will teleport back.
Luminsence: A walking light bulb.
Decay: Wither enemy.
Cure: Fixes against any disease.
Mirrors: Use mirrors to get around.
Bio-Energy: Boost to other powers.
Healer: Heal others.(Brian)
Echoes: Hear what is happening or what has happened.
Prehisle Feet: Feet act as hands.
Static: invisible to machines.
Hide: Stay in one room, and the whole day cannot be found.
Swim: Swim really good.
Lucky: Luck is in your favor. GM discuss power.
Ego Smash: Hurts ego of target. Thus unable to do athing.
Discs: Energy slicing disc shaped powers.
Trigger: Turn on bonus powers, or give normals power. (Though they die latter due to results.)
Rage: Get angry, strong but not controllable.
Tag: Alter perception of who indiviual the user touches.
Walker: Can walk to anywhere, never tires out. And yet seems to be fast. Quicker to reach place of interest.
Magic Picture: Your picture takes all damage. If Picture destroyed then the user dies.
Cancel: Turns off a power.
Smoke: Generate smoke/become smoke to make a retreat.
Guardian: A figure manfiests to help user.
Turbo: Make vehicle in question really,really fast.
Cold: Control aspects of cold. And unlike Ice, can turn it off. Aside turning it on.
Bio Armor: Powerful armor, that regenerates user's health.
Recall: Teleport anywhere one can think of going to.
Eggs: make spheres that have life forms within.
Seeds: Apply via contact, cells invade target's mind. And brain washed/control.
Escape: Escape from any holding/cell. ANY and ALL of them.
Banish: Send target into another dimension.
Gate Way: Make a door, random result for going in.
Flesh Control: Control one's skin/muscle.
Bone Control: Control one's bones.
Backlash: Cause target to backlash
Night Vision: See at night.
X Ray Vision: See through things.
Microscopic Vision: See microbes.
Soul Sight: See Dead people
Far Sight: See really far away.
Invent: Make up stuff based on science knowledge
Madness: Strike one to become insane
Rules: GM power only (Ha!)
Life: All life is in your hands
Reality Mold:GM only power.
Creative: Really good with other powers.
Resurrection: Come from the dead alive.
Possession: Take over body.
Serial Immortality: Die? Now in a new body. And well that is how it is immortality, as long the soul is not touched, will keep coming back.
Body Control: Controls one's body.
Automated Body: If becomes knocked out, body reacts on it's own.
Statsis: Trap target in a pcoket dimension. And can stay there, even in death.
Thermal Sight: See heat signatures.
Ancestral Memory: Free Skill points.
Slow: Slow down target of choice.
Pattern: See what is what. And if it is brokken or fixed/working.
Repair: Fix things.
Warding: A protective field that detects enemy intent.
Weather Control: Big power, control weather.
Psycho Energy: mental energy. By emotion is source. (NPC Power)
Psion Power: Mind power, fueled by logic.
Oracle: GM/NPC power. See bits of pieces of future. (Limited though. Fate is tricky.)
Attract: Have persons come to user.
Wish: GM discussion. Make one wish, it becomes real.
Destiny: GM. One has a set destiny to fullfill.
Swallow: Swallow a enemy whole, get hp back too.
Horror Field: All targets are scared of caster.
Voice Control: Neat voice tricks.
Mind Blank: Cannot be affected by telepathy.
Body Read: Read body motion. Bonus in Social and Combat.
Immunity: Immune to certain energy.
Story: GM/NPC: Speaking a story, it is happening somewhere. must be stopped or the story will end, as the teller wants it too.
Super Reflexes: Good at dodging.
Alarm:Knows something is wrong.
Energy Drain: Eat up energy. By any form of touch. Only applies to electric though.
Talons: Energy claws from the finger.
Explosion: Conjure a explosion based on sight.
Super Leap: Jump good
Replication: Make copies of living things.
Harm: Touch based. Really hurts.
Elongate: Now move akin to rubber, but unlike Rubber Body, one is still flesh.
Break Attack: Null attack and do a attack.
Slime: Slime like matter for use.
Assimilate: Absorb one's skills as opposed to health.
Concussion Blast: A blast of energy, like a battering ram.
War Form: Morph into a powerful beast.Sadly only limited to said form in relation to other morph powers.
Hive Mind: User is now four people as opposed to one. (NPC enemy.)
Giant Monster: Call out a giant monster ally. (
Chemical Detector: Knows what chemicals are where.
Super Hearing: Hears really good.
Evolve Creature: Take a animal, alter it.
Pheromones: Make cloud of Pheromones, helps in situations.
Host: Possession via bugs.
Tempo Sense: Sense motion around user.
Pieces: One is able to survive being torn to pieces,because one*is* pieces put together.
Doctor's Table: Like the above,except in a force field,in which user gets to tear about the targets with ease. Instant works on mundane things,but extra effort for a chosen. (NPC Power)
Lava Creation:Burn! Melt destroy! User is immune to their own lava.
Serpents: Snakes that come from the arms,that tamper with*energy* waves.
Hammer:Blunt object of energy. Hits hard and is light.
Power Lance;Energy weapon that is propelled at fast speeds to penetrate the target.
City Warp: Teleport to one city from another.
Roar:A scary,powerful sound that can cause serious damage.
Sand Control: Control sand.
Breath Attack: Think Godzilla
Sharpness Control: How dull or how sharp nails/teeth/claws/blades are.
Ball: Roll into a ball,and complete control of moving it. Can go up surfaces, move underwater without breathing,even launch self at targets like a cannon ball.
Evolution:Able to alter self to survive.Boosts toughness.
Judgement Vision:Able to see the best and worst of someone's life actions.
Boil Blood:Super heat someone's blood for really nasty results. Does not work on other Chosen, but fine on anything else.
Warp Knuckles: Energy coats one's hands, massive melee damage and can punch energy.
Bionic Nature: Now your no longer a human,but a robot/machine/android.
Video Game Powers: Able to project contents of video game to reality,or suck someone up into a game,to play. Also user may also use video game power on self.
Vector:Able to alter the path of energy,in one way or another.
Physics Manipulation:Able to tap into physics.To alter somethings about it.
Feeders:Creatures act as Chosen's stomach,crawling out,attacking and going back into the user's body.
Reflect:Bounces attack back at the attacker
Meteors:Summon large pieces of rock to crash down onto targets.
Grapple Line:A means of travel through urban environments. By swinging through the zone with fast acting lines.Of any sort of power/gadget the user is using.
Extra Dimensional Armor:Armor that manifests on the user and access armor/strength and even energy powers. (KIM owns.)
Super Senses: Enough said
Magic: Able to do magic tricks.Broad scale magic.Has limits though.
Half Insect: Half bug, six limbs, exoskeleton and metabolism.
Were Wolf: Change into a Were Wolf, only works at night.
Anthro: Turn into a Anthro. Only one species at a time.
Beast: Turn into a animal. Only one.
Cannon Balls: Use metallic spheres as cannon balls, mental command.
Exoskeleton: Covered in a exoskeleton, the user gains super human stats, while being hard to kill.
Battle Armor: Psionic armor that boosts other powers while being protective armor.
Alter: A power that multiple people can have,it is a brand of energy that changes base on the user. It is fueled by the personality of the user.
Bite: Super powerful melee attack,one must bite though.
Super Kicks:Another powerful melee attack,must be dealt with feet/legs.
Heat Vision/Eye Beams:A blast of energy from the eyes.
Blue Flame:Able to access extreme levels of heat. But only that.
Acid Spit: Enough said.
Poison Mist:Clouds of poison air come from the hands.
Organic Steel:Have a plating for defense and some extra strength levels.
Armored Skeleton:Bones are coated in unbreakable stuff.
Energy Arrow: Bow and arrow of light,causes damage too.
Robot Arm:A arm goes cyborg like.Able to *morph* said arm as well.
Light Port: Able to teleport anywhere one can see.Must have light to work. it is a extremely *FAST* method to travel as well.
Monster Arm:Said arm is now huge,and capable of tearing things a part,really easy at it too.
Mace Tail: Really strong tail.Slow,but does heavy damage.
Massive Claw(s): Arm is a massive large/long claws.Quite menacing.
Monster Tail: A tail,with a mouth/teeth to bite and eat. (Tony)
Dermal Armor: Skin is really tough to injure,though messes with looks.
*Monster Body:In a new body with jacked up stats.But cannot return to human form. (Tony)
Motion Field:Gravity,TK or magnetic field surfing,either way you fly, can carry stuff inside barrier bubble.Think Super man.

1:Notice about Monster Form: Get 50 pts to spend, and two freebie body powers. (Be reasonable as to what.)
2: Talk with gm to make a fun character.

Some of them need to be talked out. Otherwise I think it could work.

*- The Animus is the "partner" of said character. The one with humans to guide and talk to about their powers and stuff.

Last edited by Chou Blaster on Sun Dec 09, 2012 2:15 am; edited 24 times in total

descriptionMy own RPGs. EmptyRe: My own RPGs.

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I like them. Very Happy

descriptionMy own RPGs. EmptyRe: My own RPGs.

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Admin wrote:
I like them. Very Happy


Thank you.My game is either 3-7. Depending on what level the game should be.

I am thinking three.

Though stats can turn on as power. And there fore do not count.

So yeah the game has high yields. Also I got the plot down. And this happens all over the world. Not just certain spots.

And yeah I got the intro down.

Depends on if people will play it. And this one is going to be*really* action packed.

Not just Chosen fighting each other,but the scale of the world that is happening.

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But that is not the end of it. There are survivors. Who are emotional/spiritual or otherwise damaged goods. They had to option to "die" like the suicides. But they choice to live instead.

Now? They have super powers more than mere humans.

In a world that has lost hope,may the hopeless become Supreme.

This is a very different system from Schools of magic. In that instead of random spells you have stats to deal with.

Also all powers have limits. Start with one power.

Also all*Chosen* have a Familiar. (like in Death Note, the Death God hanging around with light.)

Only Chosen can see or hear them.

Also all Chosen have a deep emotional/Spiritual scar.

Also the more powerful said power is,the harder it is to use it.

But yeha Unlike Schools, there are Stats!

Start with 25 points.

Strength: How much damage to be done with melee. Pass stat 5 you go into super human status. 70 is max.
Dex: Hand to hand/reflexes/aim that sort of thing. 40 is max.
Speed: Moving at super speeds. Grows to big time powers if earn the right to move big time. max is 70. (Move REALLY fast. not Flash,but almost Super man speed.)
Toughness: How hard you can take damage. max is 50 pts.
Int: How well your powers work. How powerful in turn.Max is 30
Will: Defense stat against powers. Max is 30
Charisma: Purely to charm NPCs. max lvl is 5
Stamina: How much health you have. Max is 30. (Regeneration, Wolverine style.)
Mentality: The battery stat for powers. More pts,more times can use the powers. (Max is 20.)

Edit 2: Replaced Scar with Mentality. Makes more sense than to become*more* depressed and higher power levels. That notion is suicidal.

There, got the Chosen stuff on one page.

I might try to get it started,in a big way.

Edit:

Int and Mentality deal with powers. The difference is Int is *skill* for said power,in multi-tasking and well tricky uses. Mentality is the battery stat for said power.

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Strength: 3
Dex: 3
Speed: 3
Toughness: 3
Int: 3
Will: 3
Charisma: 3
Stamina: 2
Mentality: 2

Practice Stat build for fun. Smile

descriptionMy own RPGs. EmptyRe: My own RPGs.

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Admin wrote:
Strength: 3
Dex: 3
Speed: 3
Toughness: 3
Int: 3
Will: 3
Charisma: 3
Stamina: 2
Mentality: 2

Practice Stat build for fun. Smile


So far so good. And get a free power pick as well.

In game there is the bio/background and picture stuff.

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Chou Blaster wrote:
Admin wrote:
Strength: 3
Dex: 3
Speed: 3
Toughness: 3
Int: 3
Will: 3
Charisma: 3
Stamina: 2
Mentality: 2

Practice Stat build for fun. Smile


So far so good. And get a free power pick as well.

In game there is the bio/background and picture stuff.


Invinicble: Lasts only for three turns, one is immune to harm.
Cool

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